In this course, I learned about different instructional design models and its characteristics. The core elements of a design are identified by the acronym ADDIE: Analysis, Design, Development, Implementation, and Evaluation.
Characteristics of Instructional Design:
Learner centered
Goal oriented
Focuses on meaningful performances
Asume outcomes can be measured in a reliable and valid way
Empirical, iterative, and self correcting
Typically is a team effort
This slide presentation was converted to flash object using the free resource iSpring
Development:
IST 6953 Independent Study
The use of Machinimas as motivational products for learning.
Machinimas are videos filmed in virtual worlds with avatars as characters. The importance of Machinimas is their motivational factor when used as educational products. Students who belong to the digital generation are used to engaging with fictitious characters from video games. When students are presented with machinimas, they pay attention and are more likely to become engaged with the medium and follow instructions better.
Machinima, a contraction of the words machine and cinema, is a genre of filmmaking that was originally created by gamers in the 1990s.
Since February 2007, a Machinima Institute has been located in Second Life (for those 18 and older) on the American Library Association Arts Infolsland. The institute is run by librarians and educators and contains instructional resources for teaching machinima.
Source: Tabitha, T. & Kelly, C. (2008). Machinima goes mainstream. School Library Journal, 54(2), 29-31.
Utilization:
IST 6353 Multimedia Production.
The goal of my instructional designs is to capture learner’s interests so that they become active elements of the learning process through their motivation to explore and discover. Educational products must help to build new concepts and ideas from existing knowledge. It should also be fun to share in cooperative projects and focus on solving practical problems.
I was commissioned to create 63 vodcasts to help novice Math teachers with common algebraic problems. They must focus in modeling algebra teaching and have a format suitable for iPhones/iPods viewing.
A Math professor was recorded while explaining and solving the equations. All clips were kept under 10 minutes in length for quick downloads and streamed using TeacherTube.com. Credits were designed in Adobe Photoshop and then imported into Power Point slides. The final clip was edited using Window Movie Maker. The music was licensed through Creative Commons and edited using Adobe Soundbooth.
Learning goals:
New teachers will learn how to explain solving common algebraic problems.
Product will be easy to download in digital portable devices.
Learning sequences:
Teacher delivers content and model teaching method.
Audio/visual aimed to several learning styles.
Context-driven evaluation:
Self-contained at the end of presentation.
Ask for specific questions targeting user's feedback.
I followed the principles of cognitive theory of multimedia learning (CTML).
Load-reducing methods:
Coherence
Signaling
Redundancy
Management:
IST 6503 Advance Topics of Instructional Technology.
Learning theories are important for us instructional designers because we can design an educational product based on established principles. Constructivist learning theories are those guided by student-centered methodologies like discovery learning, problem based learning, or social cognitive learning, among others.
Team Work:
I worked with two other students to assamble this product.
One was in charge of selecting texts for the visuals.
A second student researched about the topic and selected complementary materials.
Lastly, I assembled the final product in coordination with the rest of our team.
This presentation was designed for two reasons:
To explain what is constructivism as a theory
To demonstrate what a constructivist classroom looks like
Evaluation:
IST 5703 Technology and Learning Cultures.
An important aspect of technology and instructional designs is to take into consideration the impact of the digital divide. This course was important because it explores issues such as: technology and gender, how we define and design literacy in the 21st Century, and what solutions we should seek in order to move towards a digital equity.
Did you know?
The requirements of ADA (American with Disabilities Act) states that “Limited-English proficient students (also sometimes referred to as English-language learners) may suffer repeated failure in the classroom, falling behind in grade, and dropping out of school if they are not provided services to overcome language barriers”